AIPS HELP file for SHADW in 31DEC24
As of Wed Oct 9 3:38:19 2024
SHADW: Generates the "shadowed" representation of an image
INPUTS
INNAME Input image name (name)
INCLASS Input image name (class)
INSEQ 0.0 9999.0 Input image name (seq. #)
INDISK 0.0 9.0 Input image disk unit #
OUTNAME Output image name (name)
OUTCLASS Output image name (class)
OUTSEQ -1.0 9999.0 Output image name (seq. #)
OUTDISK 0.0 9.0 Output image disk unit #.
BLC Bottom left corner of input
TRC Top right corner of input
CPARM 1) sun's azimuth (deg)
2) sun's elevation (deg)
3) surface height scale
factor
4) relative shade brightness
HELP SECTION
SHADW
Task: Generates the "shadowed" representation of an image.
Images of up to 1024*1024 pixels (aggregate), can be
handled. However, the maximum dimension must not exceed
4096 pixels.
The algorithm employs both shadowing and reflectance.
Adverbs:
INNAME.....Input image name (name). Standard defaults.
INCLASS....Input image name (class). Standard defaults.
INSEQ......Input image name (seq. #). 0 => highest.
INDISK.....Disk drive # of input image. 0 => any.
OUTNAME....Output image name (name). Standard defaults.
OUTCLASS...Output image name (class). Standard defaults.
OUTSEQ.....Output image name (seq. #). 0 => highest unique.
OUTDISK....Disk drive # of output image. 0 => highest disk
number with sufficient space.
BLC........Bottom right corner in input image of desired
subimage. Default is entire image.
TRC........Top right corner in input image of desired
subimage. Default is entire image.
OPCODE.....User specified operation code.
CPARM......Control parameters:
1) the sun's azimuth, in degrees, measured
anticlockwise from due south (S=0, E=90, N=180,
W=270 or -90). Integral multiples of 45 degrees
provide an exact interpolation and are therefore
preferred. Azimuths between -45 and +45 degrees
will produce faster execution times on machines
with limited real memory.
2) the sun's elevation, in degrees, 0 -> 45.
3) scale factor for the pixel height. The scaling
is done in such a way that the peak pixel will
have this value. Increasing this will increase
the shadow lengths. 0 -> 100.
4) relative shade brightness, used to put texture
into the shadows. Use a value between 0 and 1,
0 gives inky black shadows, 1 removes shadows
entirely. A good value is 0.75.
EXPLAIN SECTION